I can't get Curie to stay at any of my settlements. If I try to send her to one, she just goes back to Vault 81 regardless of what I do. She stands in front of the doctors office, so that's where I'd look. This is a glitch that I'm desperately hoping gets fixed in the next patch. I have all of my favorite companions at the same settlement so I can easily switch between them. Curie is one of my favorites as well, and I'd love to be able to have her at my settlement. If I try to send her to Sanctuary, for example, a notification will pop up saying "Curie is going to Sanctuary," but she'll just end up running back to Vault 81. I've tried this at numerous different settlements, tried sending her to the settlement while at that given settlement, tried it while at different settlements, out in the wasteland, while actually at Vault 81.I always get the "Curie is going to Sanctuary" notification, but she won't go there. I've also verified that it wasn't a settlement population issue or charisma issue. A lot of people have had this same issue though, and I'm pretty sure Bethesda is aware of it.Īnyway, check at Vault 81. You may have missed her when you looked there. This mod gives her a laser rifle that uses the special ‘companion fusion cells’. If that fails (and you're on PC), use the console command mentioned in the previous post. I’ve seen her grab a weapon from a dead bad guy occasionally while testing this, but otherwise she seems to use her rifle with its unlimited ammo. How to change your age on microsoft account. ![]() Fall from Heaven 2 – Ashes of Erebus Features On top of the base Fall from Heaven 2 features, explored above, you get the following: It’s hard to know for an outsider where the Ashes of Erebus content begins and where the content from the various modmods ends, so I’m not going to try to make the distinction. Broader alignments so that alignment isn’t tied solely to religion there are a number of ways to influence your civ’s alignment (building things, razing cities, creating units…).An additional alignment axis for every leader.Various iterations of the grid exist, but you’re reading about a grimdark mod for Civ IV – I’m guessing a good number of you are into Game of Thrones, too! This stems from the popular alignment system of D&D, giving nine possible alignment designations In addition to the Good – Evil axis, there’s also the Chaotic – Lawful axis. More civs and leaders, including lizardmen and the undead (“fallow”, as they’re called in-game).“Minor” and “Emergent” leaders, which allow leaders to grow as their civilisation does.More explorable lairs, which may provide a reward or awaken some malevolent force.Worker promotions which allows, for example, increasing their work rate.Improved flavour starts (so your civ ends up near lore-friendly terrain) and map options.
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